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It takes two game switch
It takes two game switch





it takes two game switch it takes two game switch

Importantly, every action feels fantastic to perform. It Takes Two is like a box of donuts in your office breakroom: it arrives fresh, is gleefully devoured, and absolutely nothing included in it stays long enough to grow stale. It just shifts seamlessly from one brilliantly bonkers style of gameplay to another, each with its own fresh set of mechanics, and almost none of it is ever recycled at any point. Before you know it they’ll be hopping along the tumbling crystalised interior of a kaleidoscope, and just when you think it must be out of ideas Cody will be piloting a tiny plane through the treetops while May squares off in a Street Fighter-style showdown with a member of the local squirrel militia on its wings. One moment Cody and May are collaboratively steering a giant pencil around a connect-the-dots picture, the next they’re casting spells and swinging swords as a wizard and barbarian in an isometric dungeon crawl. May and Cody’s journey from their garden shed back to their house takes them on dazzling detours through everywhere from outer space to a tiny nightclub housed inside an air conditioning vent (attended by grooving hordes of anthropomorphic glow sticks, naturally), and serves as a sustained, 10-hour-long blast of co-op platforming bliss that’s constantly conjuring up new ways to engage and entertain. The world around you isn’t merely supersized, but augmented with all manner of fabulous contraptions and anthropomorphic everything. This utterly superb co-op platformer manages to cram in enough unique and exhilarating gameplay ideas to give Shigeru Miyamoto a migraine, with not a single dud among them.Centering around a pair of pint-sized parents, May and Cody, It Takes Two is a bit like Honey, I Shrunk the Kids if the director had been tripping on LSD. But most importantly, you must always remember when it’s your turn to take the garbage out - something Hazelight Studios has certainly done during the development of the almost entirely garbage-free It Takes Two. A healthy marriage is like the ultimate co-op game: You have to know when to give and take, when to push and pull, and when to talk and when to listen.







It takes two game switch